I am new to blender and couldn't find how I could make a quarter cylinder. I first tried starting with a cube and subdividing two sides. But this subdivided the two sides into two directions, not just one. Then I tried starting with a cylinder and deleting the 3/4 the vertices which did not result in something useful either. What is the standard way to go?
Although there are many ways to do so, you CAN create a quarter cylinder from a cube:
- Select the cube object, Go to Edit mode;
- Ctrl + B to bevel the selected edge, roll the mouse wheel to adjust segements;
- A + A to select all vertices, then W -> Remove Doubles.
To ensure the maximum bevel extent on that edge, you can consider either one of the following ways:
- After pressing Ctrl + B, you can see the available operations on the 3D View header (with shortcuts). So, you can then press M three times to switch bevel mode to Percent, then type 100 for a maximum Offset percent.
- You can also do it after confirming the bevel operation, from either the lowerleft of the Tooblar (T) or a seperate popup menu(F6):
Another way would be to use the Spin-Tool
Starting with a plane, here in top view notice the position of the 3D cursor:
Switch to right view and invoke the spin tool Alt-R
- In Edit Mode select 3/4 of the vertices of a Circle and delete the vertices X > Vertices.
- Change the snapping mode to Vertex.
- Extrude the end vertex along the Y axis, E then Y until it snaps to the other end of the curve.
- Select all the vertices with A,A; then make a face with F
- Without changing the selection press E then Z to extrude along the Z axis.
This is the final shape.