0
$\begingroup$

I am trying to simulate a piece of cloth with two points of control. The controllers will move towards each other, leaving the straps to loosen and fall on the ground. I want to then animate the points moving away from each other again as they straighten and lift up the straps.

I have tried using hooks, but they only move the vertices assigned to them

Then I tried using bones to move, but the whole mesh is moving with.

In the attached image, I would like to have point B stay in place while point A moves towards and away from it.

Test with bones

$\endgroup$
2
  • $\begingroup$ blender.stackexchange.com/questions/97749/… $\endgroup$
    – susu
    Commented Aug 20, 2020 at 18:19
  • $\begingroup$ Thanks, but I think I need to use cloth dynamics instead of soft body due to the strap being a flat surface and there will be close-up shots. $\endgroup$ Commented Aug 20, 2020 at 18:32

1 Answer 1

0
$\begingroup$

OKay. Got it working. What I was missing was adding a weight map for each hook, instead of only having the pin group as a weight map. Doh!

Solution for each hook

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .