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I'm trying to create a book shelf, but after doing a series of loop cuts, some of my shelves are now doubled-up and I'd like to delete them.

As you can see in the image below, I tried deleting all of the faces and edges for one of the doubled up shelves in the hopes that the two parts would "snap together", but they are now separated by orange dotted lines. Is it possible to merge these two sections together now? I tried using the Merge tools, but none of them accomplished my goal.

How can I merge the separated edges with the mesh that I want to keep, and have the original shelf stay in place? If I am trying to do this in the entirely wrong way, Then i would appreciate being pointed in the right direction.

Screenshot from Blender

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    $\begingroup$ I think you should post your .blend file to Pasteall.org and then paste the URL here. There seems to be something odd going there with the selection highlighting. $\endgroup$ – MarcClintDion Nov 24 '14 at 6:24
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You can easily do this by first enabling Vertex Snapping enter image description here select the edges/vertices that you want to join. enter image description here Hold Control and move it along the Z. enter image description here Then, select all the vertices, you want to join, or simply press A to select them all. Press W and select remove doubles. This will join them so it is a connected mesh. enter image description here

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  • $\begingroup$ That's exactly what I needed, thank you very much! $\endgroup$ – Brysonic Nov 24 '14 at 12:23
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Another way would be to use the Bridge Edge Loops tool.

enter image description here

Remove the duplicate shelf, as you've done. Then select the verts that you'd like to merge, press 'W' to open the Specials menu, and select Bridge Edge Loops.

If the edges being joined form a loop (like my example), this will work perfectly in Vertex Select Mode. If they do not close, you'll need to use Edge Select Mode for it to work correctly. enter image description here

enter image description here

This may have the result that you have an extra edge loop where the duplicate shelf was. It shouldn't affect your model unless you use a subsurf modifier later, but you can always easily remove it. Select the loop using Shift+Alt/Opt and clicking between two verts in the loop. Then press 'X' for the delete menu and select Edge Loops.

enter image description here

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