Screenshot demonstrating problem, with a jarring shadow difference between edges.

This shape is just a flat rectangle with some "chipped off" pieces. I initially made it in unity and exported it as an .fbx & fed that into blender.

Screenshot demonstrating the "embossed" looking trinagles are actually flat

In Edit Mode

The "embossed" triangles are actually flat. I tried removing all materials, recalculating normals, shade-smoothing a face, etc. to help.

I'm quite new to Blender, so I haven't figured out the right terms to search.

  • $\begingroup$ try other formats $\endgroup$ Aug 20 '20 at 2:20
  • 1
    $\begingroup$ I'm wondering if you have hidden faces inside the mesh? That can cause shading issues. $\endgroup$
    – Ron Jensen
    Aug 20 '20 at 2:21
  • $\begingroup$ can you show an image in edit mode that shows the actual topology of the object? $\endgroup$
    – susu
    Aug 20 '20 at 2:27
  • $\begingroup$ @susu here's the view from one of the sides: imgur.com/a/nnThKww $\endgroup$
    – EyasSH
    Aug 20 '20 at 2:32
  • $\begingroup$ @RonJensen ~~I think that's it! I selected one of the edges and deleted it, lo and behold there's just another one right underneath. :/~~ my bad, there aren't duplicate faces $\endgroup$
    – EyasSH
    Aug 20 '20 at 2:33

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