Is it possible to get a vertex paint layer into a cycles hair material, when the hairs are emitted from vertices?
Here is a vertex paint layer working for the emitter, but the hair strands don't get the info:
Note that interpolated children strands do pick up the vertex paint info. This is also true for hair emitted from faces. These don't work for me, because I need the hair to be emitted from the vertices:
(I'm still trying to get this question working)