I think scaling on the Y will be good simulation for talking but I'm not sure if only the Y and if only scaling or maybe also rotating and position ? The idea is to create some talking animation so I can use it later with unity3d.

Character mouth

  • $\begingroup$ do you mean you want to create a shape key and scale the mesh or do you have a bone for the mouth? $\endgroup$
    – moonboots
    Commented Aug 19, 2020 at 10:09
  • $\begingroup$ @moonboots The mesh. The object is not my own. I bought it from the assets store of unity : There are some details there : assetstore.unity.com/packages/3d/characters/humanoids/sci-fi/… $\endgroup$
    – Daniel Lip
    Commented Aug 19, 2020 at 11:11
  • $\begingroup$ So if you don't want to use bones you need to use shapekeys, check some tutorials if you don't already know $\endgroup$
    – moonboots
    Commented Aug 19, 2020 at 11:27


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