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For a model I used a bevel to get nice and smooth edges, but since the bottom right side is slightly angled* I need to add some extra geometry to maintain a quad only design. But this makes it that the shading gives weird results. Is there any way to fix this?

*I can't get rid of this angle since this is needed in the model

enter image description here

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It looks to me like you might try LoopTools -> Relax on that curved edge.

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It seems to me that you make it a bit complicated, why don't you continue your vertical edge loop, like that:

enter image description here

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  • $\begingroup$ Because the angle of the right side of the mesh below the horizontal edge is slightly angled like you can see here i.stack.imgur.com/1aEO5.png This slight angle is unfortunately needed in the mesh :(( $\endgroup$ – basvereiken Aug 19 at 11:31
  • $\begingroup$ could you please show the reference object? $\endgroup$ – moonboots Aug 19 at 11:36

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