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animation nodes can`t work with object that has a modifiers? create spline from object node and use spline that has a shrink wrap modifief and subdivision modifier and I get a target curve object output that cant recognized modifiers on based curve.

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    $\begingroup$ AN can use modifiers with Mesh input or BMesh from Object nodes. You can create new spline from mesh input with applied modifiers. $\endgroup$
    – Serge L
    Aug 17, 2020 at 20:21

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As Serge commented totally right, animation nodes will take the modifiers into account if you use "Mesh Object Input" and if you check "use modifiers".

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