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I would like to make this emission material I made transparent in order to make it look like an energy field and be able to see the door behind it:

enter image description here

Tried the alpha blend option in EEVEE but it did not work

enter image description here

And idea how I can do that?

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  • $\begingroup$ do you have a picture of what you're trying to achieve? $\endgroup$ – moonboots Aug 17 at 15:52
  • $\begingroup$ I added a picture. I want the blue emission to be transparent in order to look like an energy shield protecting the door behind it. I want the door to be seen through the blue light. $\endgroup$ – ronin074 Aug 17 at 16:00
  • $\begingroup$ you need to mix Emission and Transparent in a Mix Shader, maybe plug a Noise Texture into the factor of the Mix Shader (and Texture Coordinate > Mapping node before the Noise), it would be a basic way to do it, and you can animate the energy effect with the Mapping parameters $\endgroup$ – moonboots Aug 17 at 16:18
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Use something like this. make sure to change your blend mode.

TransEmit

For an energy shield effect, you can try adding a wave texture (vertical lines) with a bit of distortion to make it look "energized", and mixing it with a gradient texture to make the field "weaker" in the middle.

Energ

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  • $\begingroup$ what is the multiply not called? I cannot find it. Thanks very much. Found it. $\endgroup$ – ronin074 Aug 17 at 16:44
  • $\begingroup$ It's a MixRGB node set to "multiply" instead of "mix" $\endgroup$ – Christopher Bennett Aug 17 at 17:11
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A reference image would be good to start. Have a look at the renderreference image. Is it what you are asking for. And yes it can be done using emission and glass shader with some noise as a factor.Node Setup

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