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I'm a total noob and was trying to customize my plate/donut from the BlenderGuru tutorial. My goal was to add a thin gold trim around the plate. I loop cut a thin band on the surface of the plate and then assigned a gold material to it. But it didn't work how I thought it would. Why does the material show up so much wider than the faces I selected? How do I make the gold band thinner?

Screenshot of issue

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2 Answers 2

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You experiencing this problem because of the Subdivision-Surface modifier.

When you add in a default sub-surf modifier, it just displays the modifier in the edit mode (as well as in the object mode) but won't show the change in geometry that the sub-surf modifier makes. Here is an example with respect to your model:

enter image description here

Notice how the geometry change when the subdivision surface is switched on.

To solve your problem just make Loop cuts with Edit Cage on.(the icon in the circle):

enter image description here

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You are using a Subdivision Surface Modifier. From the Docs:

The Subdivision Surface Modifier is used to split the faces of a mesh into smaller faces giving a smooth appearance.

Blender doesn't know which materials you want to use and thus assigns the materials in a 50/50 ratio to the newly generated geometry.

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