I'm a beginner with Blender, and I'm designing sunglasses. Everything went pretty good so far, but I'm currently struggling with the nose pads part.

I started with an extrusion, but I cant find any way to transform it into the thin and smooth nose pads.

Any suggestions ?

Thank you ! enter image description here enter image description here

EDIT : I manage to get to this point but it's not perfect. enter image description here enter image description here

  • $\begingroup$ Have you tried subdivision surface? $\endgroup$ – Nate_Sycro27 Aug 17 '20 at 14:46
  • $\begingroup$ Hello :). Please add an image of what exactly you're going for. $\endgroup$ – Jachym Michal Aug 17 '20 at 14:46
  • $\begingroup$ @JachymMichal Done :) Sorry about the quality, I didnt find a clean one... $\endgroup$ – joseldsm Aug 17 '20 at 15:03
  • $\begingroup$ @Nate_Sycro27 I tried to subdivisioned the edges to create verticies in order to create a middle edge but I dont know how to proceed after that. $\endgroup$ – joseldsm Aug 17 '20 at 15:13

Try the following........

1: Extrude out a couple of the faces. enter image description here

2: Add a Subdivision modifier. enter image description here

3: Select the upper edge loop and slide it up towards the next edge loop. ( G G to edge slide ). See screenshot below. Then repeat for the other edge loop. enter image description here

4: Select the middle 2 vertices and drag them out a little to form the curve. enter image description here

5: After setting all the faces to Smooth Shading, (select all, Face menu > Shade Smooth) enable the Auto Smooth option from the Object Data Properties tab. enter image description here


I'm new as well but I would add a subsurface modifier and use proportional editing (shortcut: O) to bring out that bump.


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