or Alvin and the Chipmunks
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There are multiple methods you can use to achieve this effect.
A simple one, but computationally heavy one is using hair dynamics and force fields:
If you now would play the animation, you would get the hair to fly around like in a windy weather. This method unfortunately takes far more computational power, but can look better, than the light weight version often used in games.
there you have something called "hair cards", basically planes with hair textures on them, they look pretty good from anything further than 50cm away and are much easier to compute, here is a tutorial that seems to explain what you need to do https://www.youtube.com/watch?v=W8oxZSft_Ns