I'm new to Bleder 2.8 (coming from Modo) and I'm having some trouble with scaling (bending) a super finger with Rigify.
Here is what I did: I added a Human Meta Rig to my scene and I did a few allignements to the bones in order to match my model. Then I generated the rig and parented it to my model using automatic weight.
Here is the problem: I try to bend a finger by grabbing the handler and scaling it. I would expect, that the bending happens with the root of the super finger bone as action center. Instead, the scaling happens with the cursor as action center (see image).
Thank you for your help.
PS: I'm aware that allignment and axis of the finger bones are far from perfect, but I guess that's not the source of the problem.