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I'm new to Bleder 2.8 (coming from Modo) and I'm having some trouble with scaling (bending) a super finger with Rigify.

Here is what I did: I added a Human Meta Rig to my scene and I did a few allignements to the bones in order to match my model. Then I generated the rig and parented it to my model using automatic weight.

Here is the problem: I try to bend a finger by grabbing the handler and scaling it. I would expect, that the bending happens with the root of the super finger bone as action center. Instead, the scaling happens with the cursor as action center (see image).

enter image description here

Thank you for your help.

PS: I'm aware that allignment and axis of the finger bones are far from perfect, but I guess that's not the source of the problem.

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This is not a Rigify problem. In the screenshot, I can see that you have set the Pivot Point to 3D Cursor. See image.

Bounding Box, Individual Origins or Active Element will give you the result you're after. Definitely invest some time and learn about the Pivot Point modes.

enter image description here

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  • $\begingroup$ Oh, how embarrassing. This did it, thanks for your help! $\endgroup$ – Udo Aug 18 '20 at 4:57

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