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so I'm trying 2d animation and Iam facing a problem now. Which is that when I'm in pose mode and I move the bones of the hand, the mesh of the hand moves, but when I move the bones to high, the mesh doesn't follow up and has like a gap.enter image description here

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If you use Vertex Group in Armature Modifier, be sure Weight Paint of the object is absolutely red.

enter image description here

Or leave Vertex Group field empty.

enter image description here

Be sure other bones (small one) doesn't have influence to the object. Select Armature + Object, switch to Weight Paint mode and click on other bones to see if object is completely blue.

In your case Delete Armature Modifier called "Armature".

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  • $\begingroup$ It doesn't works. $\endgroup$ – proslayersxd Aug 16 at 8:34
  • $\begingroup$ yes I see it from your file now, so my first comment was correct - other bone affects the object. answer edited by last sentence, but moonboots answer is more specific to your issue. $\endgroup$ – vklidu Aug 16 at 8:36
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As you can see the other bones have influence on your mesh as well:

enter image description here enter image description here

So either substract all influence in Weight Paint mode or go in the Vertex Groups list, select the groups that are not supposed to influence this bone (Bone and Bone.001) and click on the Remove button (or in your case you can even delete them):

enter image description here

Maybe next time for this kind of object, instead of parenting With Automatic Weight, use With Empty Groups then assign manually, or directly parent to the bone if the bone is supposed to control the whole object.

Not sure about your rigging though, why several armatures for example? You may have your reasons...

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