# I Can't Figure Out How to Build This Chair

I'm currently learning Blender through a book called "Blender 3D By Example". Right now I am on a section about creating chairs.

I can't figure out how to make the first chair by following the instructions. It uses almost entirely modifiers rather than box modeling. If any one could explain or show how to make this chair it would be a great help.

Here is the finished file provided with the book: Finished File

• I'm not sure how familiar/new to Blender you are, but if you're just starting out and looking to learn modelling through making a chair, I'd recommend watching Blender Guru's chair modelling series: youtube.com/watch?v=Hf2esGA7vCc Additionally, if you're really new to Blender, then I'd suggest his beginner tutorial series: youtube.com/watch?v=TPrnSACiTJ4 Sorry, I know this doesn't exactly answer your question, though modelling is quite a subjective topic, and there are multiple ways to achieve what you want with various techniques, which are learnt over time. Commented Aug 16, 2020 at 6:01

For both the chassis and the slats he is just arraying a mesh along a curve, so he's mainly using 2 modifiers: Array and Curve. You'll easily find tutorials on this matter. For the slats, it gives that (I won't use a Mirror modifier but it doesn't make a big difference):

• Create a bezier curve, give it the profile of the chair back along the X axis (it will make the array along curve easier to keep this axis)
• Create a plane, stretch it in Edit mode on the Y axis. Make sure its origin is at the same place as the curve's origin:

• Give the plane an Array modifier, choose the amount of instances (Count), enable Relative Offset and choose a X value of 1.2 for example, so that you keep a gap between the instances.
• Give it a Curve modifier, choose the bezier curve as Object, choose X as Deformation Axis:

• To change the slat length, select the bezier curve, go in Edit mode, select a vertex, and press AltS to scale:

• You can create additional vertices for the curve: go in Edit mode and right click > Subdivide. And you can give thickness to your plane with a Solidify modifier:

• I added a bezier curve, then clicked on a verticex inside it, brought the 3d cursor to it and then set the curves origin to the 3d cursor. I then created a plane and scaled it on the x and y since it needs be 0.6 meters by on the y axis. I then added an array modifier and gave 1.2 x offset with relative offset. I then added a curve modifier and selected the bezier curve. Except the planes arent following the curve correctly. Here is what it looks like: imgur.com/gallery/ZaV8gcx .
– Liam
Commented Aug 16, 2020 at 17:35