I am following the concept of using the array modifier on an object, using an Empty axis, to create 12 points on a clock face.
I have failed to get to the point of turning the axis to create each new object copy.
The issue is that as soon as I select the Empty as the Object Offset, I get exponential creation of cube objects with huge dimensions.
I thought I had set everything correctly on my object.
The cube object dimensions are .002m x .040m y .001m z
This is .11615 up the Y axis.
The Empty is at the 0 origin point
The Array modifier on the cube has a Fixed Count of 12 with Relative Offsets ticked and set to 0
As soon as I tick the Object Offset with the Empty object, I get the huge object dimensions created (eg the X dimension is 1999999878979204987924730871808 m!!!!!)
I have attached images of the object, empty, and result of Object Offset.
Also, I have saved a version of my issue, without the Object Offset ticked, at https://www.dropbox.com/s/b961mhcttzhbzfq/stack.blend?dl=0
I realise I will be missing something simple but have not spotted this in videos I have seen online.