I am trying to make a realistic cigar texture, but my texture just doesn't seem right. What am I missing, what to do so the texture doesn't look this flat? Any bumps or something? Thank you, btw this my first project so I hope the solution isn't super complicated or something.enter image description here

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    $\begingroup$ yes give it some bumps, plug your picture into a Converter > RGB to B&W then in a Bump node, also maybe make some parts less glossy $\endgroup$
    – moonboots
    Aug 15, 2020 at 14:16
  • $\begingroup$ Was going to suggest the same thing as moonbots; will still reply just to give answers with examples of adding bump: blender.stackexchange.com/questions/134371/how-to-add-bump or blender.stackexchange.com/questions/81922/… $\endgroup$ Aug 15, 2020 at 14:17
  • $\begingroup$ maybe share your file so that we can give a try? $\endgroup$
    – moonboots
    Aug 15, 2020 at 14:18
  • $\begingroup$ @moonboots Indeed all I did was creating a cylinder and UV unwrapped this texture onto it. If it is too much work for you (after all you're doing this for free :) ) I can provide the file. just let me know then upload.wikimedia.org/wikipedia/commons/7/75/Cigar_Texture.jpg $\endgroup$
    – Polik
    Aug 15, 2020 at 14:37
  • $\begingroup$ @moonboots to your first comment, I am not sure if I did everything right but the texture ends up looking rather like leather than a tobacco leave. And second thing, how to make some part less/more glossy as the others? Is there some "mask layer" as in Photoshop or something? I am sorry, but I am an absolute beginner in Blender. $\endgroup$
    – Polik
    Aug 15, 2020 at 14:46

1 Answer 1


Here is the kind of node setting that you could use:

Mix a Diffuse with a Glossy, use the picture as factor of the Mix Shader, with a ColorRamp between to set the intensity.

Create a displacement picture of your texture with a software like CrazyBump or other, plug this image into the Height socket of a Bump node, and plug this node into the Normal sockets of the Diffuse and Glossy in order to give a bit of 3D relief.

It needs to be improved of course...

enter image description here


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