I am trying to make a realistic cigar texture, but my texture just doesn't seem right. What am I missing, what to do so the texture doesn't look this flat? Any bumps or something? Thank you, btw this my first project so I hope the solution isn't super complicated or something.
Here is the kind of node setting that you could use:
Mix a Diffuse with a Glossy, use the picture as factor of the Mix Shader, with a ColorRamp between to set the intensity.
Create a displacement picture of your texture with a software like CrazyBump or other, plug this image into the Height socket of a Bump node, and plug this node into the Normal sockets of the Diffuse and Glossy in order to give a bit of 3D relief.
It needs to be improved of course...