I'm creating a simple add-on that allows you to give each frame a custom description and keywords, which I hope to write to a frame_name.txt file when the frame is saved.
I've got the basic option set-up working, but I can't seem to figure out how to get the option to reflect the current frame. Ideally, each frame should have a separate value to be input.
So:
Frame 1:
- Title: This is frame one.
- Description: This is some guy doing something.
- Keywords: Running, Race, etc
Frame 2:
- Title: This is frame two.
- Description: This is some guy doing something else.
- Keywords: Jumping, Leaping, etc
I attempted to add custom names to each field using
current_frame = bpy.context.scene.frame_current
But that does not work since the values are only registered once. Perhaps I'm going about it all wrong? Its a simple frame-based information system.
What am I doing wrong to get this input-system frame-based and per object?
import bpy
from bpy.types import Operator
from bpy.props import FloatVectorProperty, FloatProperty, StringProperty
"""
NOTES
current_frame = bpy.context.scene.frame_current
"""
class PaperDoll(bpy.types.Operator):
"""Sequential Paperdoll Character Class"""
bl_idname = "object.paperdoll_operator"
bl_label = "Paperdoll Sequence"
bl_options = {'REGISTER','UNDO','PRESET'}
root_title = StringProperty(
name = "Title",
default = "Enter a Title"
)
root_description = StringProperty(
name = "Description",
default = "Enter a Description"
)
root_keywords = StringProperty(
name = "Keywords",
default = "Enter Keywords"
)
def execute(self, context, event):
print("HERE")
return {'FINISHED'}
def execute(self, context):
print("HERE")
return {'FINISHED'}
def add_object_button(self, context):
self.layout.operator(
PaperDoll.bl_idname,
text=PaperDoll.__doc__,
icon='PLUGIN')
def register():
bpy.utils.register_class(PaperDoll)
bpy.types.VIEW3D_MT_object.append(add_object_button)
if __name__ == "__main__":
register()