- I'm working on a big project, modelling a car, and I'm currently creating the cockpit
- The car is a race-car, and the instruments and switches on the dashboard are all labeled blue and white embossed labels, a picture for reference:
What I need Help With
I need help finding a quick and resource friendly way to create all of the labels
I'd like the textures on a flat object that looks like it has texture using normal maps
My Current Workflow
- Create text, convert to a mesh, planar dissolve unnecessary vertices, extrude the text, bevel the edges, joining it with a plane, use some mask tools to add dust and damage, the bake the diffuse, normal, and roughness maps to a flat plane.
Currently I feel like there should be a simpler way to do this, specifically the baking. If I only had to do this for one object it wouldn't be that big of a deal, but there are like 25 labels on this dashboard, all with different text.