I added a image texture to a simple sphere by creating a new material and selecting "image" as the color. Then I used the displacement modifier to make a displacement map. I selected the very same image as the displacement texture.
I want the displacement surface to be exactly the same mapping as the material surface. Where material is dark, the displacement should go inward, and vice versa.
However the displacement texture and the material texture do not coincide.
I cannot use the shader nodes as I want to export the model to stl file for 3D printing.
How do I fix this problem?
Thanks