I'm rendering some hair close up, with a fresnel-based material on them:
The majority of the render looks fine:
However, some areas have a scratchy-looking artifacts running perpendicular to the hair length:
What cases these artifacts?
Blender Stack Exchange is a question and answer site for people who use Blender to create 3D graphics, animations, or games. It only takes a minute to sign up.Sign up to join this community
I guess you are using curve segments as primitives for your hair. In this case Blender interpolates the segments between the simulated hair particles using cardinal splines. However it can only approximate the spline using linear, tube-like segments.
It looks like Blender does not close the gaps between the tubes properly. You can reduce the effect by increasing the
Curve subdivisions in the Cycles Hair Rendering settings:
This will however hurt performance since more geometry is created.
Here is a comparison of
Curve subdivisions set to 2 (top) versus
Curve subdivisions set to 4 (bottom):
In the bottom image the white lines are gone, however you can still see that the curves are only approximated by straight tubular pieces (see the edge of the hair in the bottom left corner and the shading of the hairs in the bottom right corner).