I modeled a well for a school assignment using blender 2.83. I need to make a render which shows the poly count. I can't find polycount as an option in the Metadata to include in the render. I wonder if there is a way to include it in the render or am I going to have to add it in the notes after getting them.
Poly count is at the very bottom right of the screen.
In the note section for metadata write the info you want and turn on "burn into image"
A different way to see statistics is to enable the overlay in the 3D viewport as shown in this post:
Here's a script to automatically write the with the selected object's stats on the metadata notes: adapted from :
import bpy verts, edges, polys = 0, 0, 0 dg = bpy.context.evaluated_depsgraph_get() # Getting the dependency graph for obj in bpy.context.selected_objects: obj = obj.evaluated_get(dg) # This gives the evaluated version of the object. Aka with all modifiers and deformations applied. mesh = obj.to_mesh() # Turn it into the mesh data block we want verts += len(mesh.vertices) edges += len(mesh.edges) polys += len(mesh.polygons) bpy.context.scene.render.use_stamp_note = True bpy.context.scene.render.stamp_note_text = "Verts: "+str(verts)+", Edges: "+str(edges)+", Polys: "+str(polys) bpy.context.scene.render.use_stamp = True
To use go to the scripting window, create a new text, paste the script and run it.