I have this problem: let's say I have simple rectangle like this
When I create UV map for it, it sets the UV dimensions nicely to size of the actual rectangle and all is fine
Now as soon as I load any texture to it it changes its size/dimensions like this
Do you see how ugly it stretches the UV map?
What I want is to let the original UV size untouched so that I can set the image dimensions right to fit into UV dimensions according to it, and not UV map stretches to image so that the actual UV size is not the same as rectangle size anymore and I can never get the actual texture (image) dimensions right.
Basically I want to set the texture size manually to fit into the UV size that must stay the same as rectangle dimensions (the same size ti has when initially created).
I know I can move the handles of the UV map but that is exactly what I cannot do as I am doing/creating it for another SW where it matters what dimensions the actual UV has (it needs to be EXACTLY as the rectangle dimensions)!