I applied a material with Principled Volume (or Volume Scatter) shader only to the cube but it seems like the whole world is affected too.
This only happens with EEVEE render or in Material Preview, it works fine when I render with Cycles though.
I sent the file to a fellow blenderer and it actually had no problem on his computer, so I think this has to be my laptop or settings.
Solutions I've tried:
- Creating new file with factory settings.
- Using another version (Blender 2.9 beta)
Rendering with Cycles works fine
Cycles without the cube:
Cycles with the cube: