my problem has to do with a vrm model that i imported into Blender. I attached the mesh of the boot to the amature with automatic weights. For some reason if i test it, when i move one leg the mesh of the other one comes with it. enter image description here


One possible issue is that the meshes may possibly be linked to each other, so when you move/alter the mesh of one, the mesh of the other is moved an altered as well. You can try separating the meshes/objects.

  1. Select the boot
  2. Go to Object-->relations-->make single user-->Object & data

The other issue is that you may have somehow linked both boots to the same bone/armature.. You may have to unattach them and reattach them separately after making sure that only the materials/texture is linked, and not the meshes.

  • $\begingroup$ thank you it worked $\endgroup$
    – Hukinator
    Aug 19 '20 at 17:42
  • $\begingroup$ If so, please consider to accept the answer. How this site works: blender.stackexchange.com/tour @Hukinator $\endgroup$
    – brockmann
    Jul 8 at 7:25

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