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my problem has to do with a vrm model that i imported into Blender. I attached the mesh of the boot to the amature with automatic weights. For some reason if i test it, when i move one leg the mesh of the other one comes with it. enter image description here

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One possible issue is that the meshes may possibly be linked to each other, so when you move/alter the mesh of one, the mesh of the other is moved an altered as well. You can try separating the meshes/objects.

  1. Select the boot
  2. Go to Object-->relations-->make single user-->Object & data

The other issue is that you may have somehow linked both boots to the same bone/armature.. You may have to unattach them and reattach them separately after making sure that only the materials/texture is linked, and not the meshes.

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  • $\begingroup$ thank you it worked $\endgroup$
    – Hukinator
    Aug 19 '20 at 17:42
  • $\begingroup$ If so, please consider to accept the answer. How this site works: blender.stackexchange.com/tour @Hukinator $\endgroup$
    – brockmann
    Jul 8 at 7:25

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