enter image description hereThere are those triangulated shadows on my object in the rendered viewport and in the render,I use a sun as a lamp.How to avoid those weird triangles?

  • $\begingroup$ Your light is very sharp, you can see the shadows cast by the individual polygons even though it's shaded smooth. $\endgroup$
    – user74875
    Aug 12, 2020 at 20:00
  • 1
    $\begingroup$ Does this answer your question? Some areas of the mesh are dark $\endgroup$
    – user74875
    Aug 12, 2020 at 20:01
  • 2
    $\begingroup$ This is a terminator artefact, so although you wouldn't fairly know it, the question has been asked before. The issue will be partly got-around in 2.9. $\endgroup$
    – Robin Betts
    Aug 12, 2020 at 20:01
  • $\begingroup$ blender.stackexchange.com/questions/27982 $\endgroup$ Aug 12, 2020 at 21:12
  • $\begingroup$ I have already used Smooth shading and increased te polygon count but the problem is still there $\endgroup$
    – Mezzaluna
    Aug 13, 2020 at 0:47


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