I am having an inconsistency between outcomes using the node Geometry>Random per Island

It is the same node setup behaving differently between 2.83 and 2.9

2.83: I will get the colors assigned to the color ramp distributed within the meshes that have that material. The limitation is the “island” meaning that closed meshes will have one color assigned.

2.9: Every different face of my mesh will get a different color from the color ramp. This is not what I need since I am trying to assign random colors to multiple assets, but each asset in itself can not have a different color per face…it looks really funky

Have you experimented this?


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