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When can you use a ColorRamp node or better to say where can you use a color ramp to manipulate the color of the mesh to be a gradient and not solid?

I tried to plug the ColorRamp in to the Color input of the Diffuse shader, but I didn't get a gradient, instead I always got one color.

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The ColorRamp node only remaps existing information. So without an input, you will only get a solid color as output (the solid color in the middle of the ramp, to be exact).

This is easily fixed by providing an input, such as a procedural gradient texture node:

enter image description here

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  • $\begingroup$ itsh ard for me not to say thnaks to you lol. Yeah i know me and my usefull comments.The funny thing is i wondered how do i give this Gradient texture Color :D $\endgroup$ Nov 20, 2014 at 22:52
  • $\begingroup$ by the way is it possible to import gradients ? $\endgroup$ Nov 20, 2014 at 23:32

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