0
$\begingroup$

I've been trying to attach an image plane of graffiti onto a very bumpy surface, and using a subsurf followed by the shrinkwrap modifier, this has been my best result so far --

With texture

Displacement

Modifier stack

It's not bad, but doesn't necessarily feel like graffiti, it seems more like something hovering above the surface. I also don't like how parts of the underlying geometry poke through the image plane. I was wondering if my settings were correct, or if maybe there's another preferred method when you are dealing with a highly displaced surface? Could UV project be used instead of shrinkwrap for a better result?

$\endgroup$
  • 2
    $\begingroup$ Don't do that. Don't overlap two different surfaces on top of each other, you will have problems with z-fighting that way. The proper way to do this is to add the grafitti as texture on the mirror. Use the alpha channel on the image as fac to combine different shaders, a glossy shader and the one for the paint. blender.stackexchange.com/questions/46424/… $\endgroup$ – susu Aug 11 at 16:22

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.