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I'm trying to copy the color from the same high poly mesh which have different Uvmap.

I seamed the original model and it looks like this. enter image description here

After that I copied the same mesh and made a new material and texture for baking (On the image below I displayed original texture but I actually connect the node of the copied mesh to new empty texture). This time I used smart UV unwrap. I used cycles for baking and set the bake type to diffuse and enabled only color(You could see on the inspector section). enter image description here

This is the result after baking. It has a lot of noise and quality doesn't look good. I set the render value to 1024 and enabled denoise option. What could be the problem here? High poly or different UVmap? How about selected to active option on baking that I used to copy the texture? enter image description here

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