When rendering this scene in Blender Internal, the wine glass in the scene has a dark shadow collect at the very bottom.
I have shadow transparency on, the shadow from the light turned off with environment lighting on and ambient occlusion on.
The shadow is only there when ambient occlusion is on and it is against the table. Is there a way to make this go away while keeping ambient occlusion on?
This is an image that has all of the details for the environment and for the glass material