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I have an Object that should simulates a piece of fabric and bend around a bezier curve wenn moved. On the top of that Object I want to have pieces of wood, that are connected (glued) to the fabric. My Problem ist that the wood should not deform when bending around the curveenter image description here

I tried to parent one piece through Vertex(triangle) but that totally deforms it

enter image description here

The wood piece does not have any modifiers or constrains and the fabric object has only the Edgesplit and the Curve modifier enter image description here

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You've scaled your plane on the Z axis, you need to apply the scale (CtrlA > Apply Scale) and the child object won't deform:

enter image description here

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  • $\begingroup$ Oh God! Thanks! You saved my day :) $\endgroup$
    – Tereza
    Aug 10 '20 at 11:08
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add a follow path and select the curve and the animate the offset value

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