I have an Object that should simulates a piece of fabric and bend around a bezier curve wenn moved.
On the top of that Object I want to have pieces of wood, that are connected (glued) to the fabric.
My Problem ist that the wood should not deform when bending around the curve
I tried to parent one piece through Vertex(triangle) but that totally deforms it
The wood piece does not have any modifiers or constrains and the fabric object has only the Edgesplit and the Curve modifier