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I was trying to make a character rig , I have done all the steps necessary except one , when I parented the armature to the mesh , the mesh went haywire.

This is an image before parenting :-

enter image description here

And this is an image after parenting:-

enter image description here

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  • $\begingroup$ it might be because of the IK pole angle? Maybe share your file? $\endgroup$
    – moonboots
    Commented Aug 10, 2020 at 5:29
  • $\begingroup$ Avoid using any ngones. try usingonly quads or tris. $\endgroup$
    – Mobin
    Commented Aug 10, 2020 at 7:30
  • $\begingroup$ i have added the file $\endgroup$ Commented Aug 10, 2020 at 9:46
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    $\begingroup$ It seems that the file you uploaded is corrupted. 13.5 KB, missing data blocks. Please try again with a verified file, thanks. $\endgroup$
    – Lauloque
    Commented Aug 10, 2020 at 16:15
  • $\begingroup$ I want to answer but file is missing!!! $\endgroup$ Commented Aug 30, 2020 at 14:46

1 Answer 1

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9 out of 10 times, rigging problems are caused by problems in scaling. make sure that figure feet are at world center and the armature fits in it. Before you autorig, apply scale(and other transforms) to the mesh and apply scale (and transforms) to the bone system

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