-2
$\begingroup$

You know how there is the x, y, z-axis. Why is there no a,b,c. Also, there should also be a w axis to allow for zooming in and out. Plus a v axis for rotation, as their is no rotating button the use. So can the editors add that two axes to, therefore, have v, w, x, y, z-axis.

Also, I don't know what the axis' means. is it some sort of secret code i don't know about?

$\endgroup$
4
  • 4
    $\begingroup$ "guru"... There is no need for new axes as with the current cartesian coordinates you can describe geometry and motion with no issues. There is no need for a solution for a non problem. And by the way U,V, and W are used for textues. And Yes, there is a secret code you can read all about it here: en.wikipedia.org/wiki/Cartesian_coordinate_system and en.wikipedia.org/wiki/…. $\endgroup$
    – susu
    Aug 10 '20 at 4:12
  • $\begingroup$ You do know this forum is for the 3d animation software 'Blender' - blender.org $\endgroup$ Aug 19 '20 at 2:55
  • $\begingroup$ Is anyone seeing this? What is broken, your mixer grinder ? I am afraid this is the wrong place to post such things. $\endgroup$
    – Nxdhin2005
    Aug 19 '20 at 6:51
  • 5
    $\begingroup$ @Nxdhin2005 see the edit revisions IMO it's Best to simply ignore the obtuse $\endgroup$
    – batFINGER
    Aug 19 '20 at 11:49
3
$\begingroup$

Axis are just a set of planes in which an image can exist, hence there are three axis, to correlate with the three planes in a 3d mesh, unless you are doing 2d animation.

$\endgroup$
1
  • $\begingroup$ Thanks. Quite helpful. So there is no secret code whatsoever. Also what about my idea of two new axes. I think it would be quite useful!!! $\endgroup$ Aug 10 '20 at 3:12

Not the answer you're looking for? Browse other questions tagged or ask your own question.