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For those who know Adobe Flash / Animate, when you export an animation, it can automatically create a packed tilesheet with a xml coordinates file such as

enter image description here

frames.xml

<frames>
    <frame x="0" y="0" w="256" h="512">
    <frame x="256" y="0" w="256" h="512">
    ....

How can I export a packed isometric spritesheet such as the one below in blender?

enter image description here

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  • $\begingroup$ Why not using a sprite sheet packer with Blender rendered image sequence? $\endgroup$
    – HikariTW
    Aug 10, 2020 at 1:16
  • $\begingroup$ @HikariTW If I could do that with blender, it would streamline and speed up my workflow. Updating any change would be as simple as 1 click export instead of having to recreate the spritesheet everytime . And adobe does it, so why not blender. $\endgroup$
    – aganm
    Aug 10, 2020 at 3:21
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    $\begingroup$ Did you search any add-on do the same thing? There is a PyTexturePacker module which could handle your problem. But it need to implemented to Blender add-on with exporter(?). $\endgroup$
    – HikariTW
    Aug 10, 2020 at 3:32

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