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How do I make the object vertices move or animate in the uv editor when they are moving or animating in the 3d view from a specified view in real time, such as camera view or from the top of the object in z-coordinates for example? How can I apply this to only the faces and vertices facing the specified view? I don't mind using Python if there are no other solutions

enter image description here

in edit mode(3d view) in uv map(uv) editor

in edit mode(3d view) in uv map(uv) editor

in edit mode(3d view) in uv map(uv) editor

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  • $\begingroup$ could you please show some screenshots to make it more understandable? $\endgroup$ – moonboots Aug 9 at 5:26
  • $\begingroup$ 4 days and nobody even wrote a single comment? $\endgroup$ – egycno Aug 15 at 3:03
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    $\begingroup$ I think either people don't understand your question or have no idea how to do what you want, I guess you'll have to do via python $\endgroup$ – moonboots Aug 15 at 5:50
  • $\begingroup$ What I mean is that I try to make any vertice in mesh move(transform) in the uv editor when the same vertice moves in the edit mode in 3d view.This would be useful in animation, at least for me $\endgroup$ – egycno Aug 15 at 6:29
  • $\begingroup$ yes but could you show one example of how the texture would show before and after, there may be a trick to do what you want $\endgroup$ – moonboots Aug 15 at 8:00
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The Texture Coordinate could interest you:

  • If you use its Camera output socket, it will project your image on the object surface, but the image will always face the view:

enter image description here

  • If you use the Object output socket, you can choose an Object on the bottom of the node, here an empty, and the image location will depend on the location of your empty, not the location of your object, if you move your object, the image won't follow, if you move your empty, the image will follow:

enter image description here

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  • $\begingroup$ Yes that is exactly that, thank you very much. $\endgroup$ – egycno Aug 15 at 20:09

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