I've imported a mesh to blender and it's not aligned to the world so to speak and I need the symmetry. How do I get rid of that rotation?.

enter image description here


You can hit CTRL+ALT+Q to toggle quad view mode, showing your model along all major axes.

From there, you can rotate with r for manual corrections. For finer control, hold Shift while you rotate.

Edit: An alternative method to ensure a symmetric mesh when you're done:

  • 1 to view from front
  • Tab to enter edit mode
  • z to display wireframe
  • b+box select the whole left side of your mesh (you may need to Ctrl+r add an edge loop down the mid-line first)
  • x delete selected vertices
  • Add and apply a mirror modifier along the x axis

Not sure how this will differ from what you described in your comment, but it's an option

| improve this answer | |
  • $\begingroup$ Ok, thanks. I need perfect match for later work in zbrush so I ended up using manual adjustments and then mesh>symmetrize $\endgroup$ – laggyluk Nov 19 '14 at 16:24

You can do this with Mesh Align Plus (my addon). After installing the addon, either watch the steps in the GIF or read the text version below:

Align a whole mesh, leaving the object origin intact

The feature you're looking for is the Quick Align Planes operator in the 3D View > Tools Panel (T) > Mesh Align Plus Tab, in its own panel.

1. Pick a destination target (stationary plane that you're aligning to)

  • In edit mode (Tab), shift + right click to select the three verts you want to align your object with (a rotated plane primitive can be used here)
  • Hit Grab Destination

2. Pick a source target (plane that will be aligned with the destination)

  • In edit mode (Tab), shift + right click to select the three verts that need to line up with the destination when the alignment is applied. Leave them selected.

3. Apply the operation

  • Click the checkbox for Enable Experimental Mesh Operations (your object cannot have non-uniform scaling applied, so this is to warn you of that).
  • Make sure the object you want to move is selected, and (in object mode or edit mode) hit Apply to: Whole Mesh
| improve this answer | |

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.