The Problem

So far I have not been able to perform a Rigid Body simulation on one object and a Cloth simulation on the other and have them interact with each other simultaneously.

The effect I want to that of several objects falling into a net in a realistic way.

Successful Simulations:

  • Drop a subdivided plane with Cloth enabled onto another mesh with collision enabled.
  • Animate a Rigid Body with "Passive" and "Animated" enabled into a Cloth plane with the corners pinned.

enter image description here

Other Methods Tried:

Is it Possible?

I would've thought that this was quite a common use case, however, the fact that I have been unable thus far, to find an exact guide on how to approach this problem, I'm beginning to think that it may not be possible to simulate the two entities together.

  • 1
    $\begingroup$ It's not natively built into Blender. $\endgroup$ – Leander Aug 6 '20 at 18:18
  • $\begingroup$ Did you get a solution to this? I am trying to put a torus on a "cloth" string and i cant get them to interact $\endgroup$ – urema Feb 18 at 15:40
  • $\begingroup$ Apparently no way: Physics cross-simulation interactions?: blender.stackexchange.com/a/1030/111042 $\endgroup$ – james_t Mar 21 at 20:34

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