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I want to take a flat plane and animate one end of it rolling up to a roughly 90 degree angle.

The plane is UV unwrapped with a repeating texture and needs the distortion to be minimal.

This image roughly shows the before and after of what I'm wanting to accomplish. enter image description here

blend file:

Initially, I tried using the curve modifier with a shape key on the curve but I was having issue with the plane sliding around.

Please let me know if there's any other info I can provide to clarify.

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Extend your curve a bit in Edit mode so that its 2 ends go a bit further and instead of creating shapekeys, just move your curve on the Y axis:

enter image description here

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  • $\begingroup$ Awesome, thank you! Your method is what I tried to do initially but I was missing the extra length on the end of the curve so I was getting some unexpected results. $\endgroup$
    – eiton
    Aug 6 '20 at 18:26

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