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I have gun actions, and each part of the gun, has a specific action. However, when I export it into Unity, each object has every single animation, even if it never used that animation in Blender. What can I do, to make actions object specific?

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So the way blender exports normal object actions is that every action that can be applied will be applied to an object, I would recommend doing the animation with a rig, but you can also switch tick these boxes off and it should export as one animation.

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  • $\begingroup$ it worked for me, but it wasn't what I wanted. I just didn't want an action, for every object in the blender file. I still wanted more than one action though. $\endgroup$ – TheWhiteRice2006 Aug 6 at 14:06
  • $\begingroup$ Then you will have to use armatures and bones to animate the gun parts, all of the parts have to be under a single armature and connected to bones $\endgroup$ – Reynard Droste Aug 7 at 15:05
  • $\begingroup$ Ah, alright then. $\endgroup$ – TheWhiteRice2006 Aug 7 at 15:54

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