Exporting my mesh from blender to unreal - just a simple wall - the unreal transform widget (scale, move, rotate) is not aligned with the mesh in UE4 and instead the widget is way in front of the mesh. I can obviously just snap the widget pivot point to the mesh, but I have to that every time I move it. What do I have to do so my imported models have the widget aligned with the mesh from the start so I can align it easier.

  • $\begingroup$ When you export, the mesh must be at the Origo. Hit Alt+G before exporting. $\endgroup$ – FFeller Aug 6 at 15:39
  • $\begingroup$ Thanks a lot. I thought i did have it at the world origin but it wasn't exactly there. Just the front edge was sitting at the origin, i had to set origin to geometry then selection to cursor. Once again thank you for clearing that up for me, still learning blender. I'm only like a month into blender lol. $\endgroup$ – Mingo Aug 6 at 17:06

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