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When I insert an .obj file from Roblox Studio, it greys out the Helmet. Does anyone know how to fix this? enter image description here

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  • $\begingroup$ Do you have a material for the helmet? If not, the default is gray. $\endgroup$ – Nate_Sycro27 Aug 6 at 14:06
  • $\begingroup$ I do have a material, it's plastic. Is that default? $\endgroup$ – Jadon Tsang Aug 6 at 22:17
  • $\begingroup$ It turns out it was smooth plastic, but it worked for other helmets. I tried to use ice but that didn't work either. $\endgroup$ – Jadon Tsang Aug 6 at 22:28
  • $\begingroup$ Check the materials tab on the right for the helmet. Look at the material preview for it. The problem may be the lighting, as the helmet, if glossy metallic, might just be reflecting the world light. $\endgroup$ – Nate_Sycro27 Aug 6 at 23:55
  • $\begingroup$ Sorry, I am new to Blender. Where is the materials tab? Also I inserted the body and the Helmet as 1 object. $\endgroup$ – Jadon Tsang Aug 7 at 0:02
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There are a few reasons why this could be happening. Listed as follows are some, with their solutions.

  1. You are using EEVEE renderer instead of Cycles.

    Change this by going to the Render properties tab, and setting the renderer to Cycles.enter image description hereenter image description here

  2. You don't have a material set.

    Go to the material tab in the object properties with the object you want a material set for selected, and add/adjust your material. enter image description hereenter image description here

  3. You need to adjust the material set for your object to something other than the default.

    In the images, I try to achieve a material somewhat like a stormtrooper helmet. First adjust the roughness, then adjust the metallic-ness of the Principled BSDF.enter image description hereenter image description here

  4. I believe you are doing this already, but it is always good to *Compare your object material to another object in the scene, with Rendered view selected.

    In these photos I compare the cube object with the helmet material to a blue Suzanne "monkey" head. (Also with a principled shader.)

With no shader adjustment:enter image description here

With roughness set to 0:enter image description here

With final material:enter image description here

One last tip: Adjusting world shader can sometimes give you a better preview of your materials. Here are examples of world brightness and color with a scene of objects with the helmet shader:enter image description hereenter image description hereenter image description hereenter image description here Sometimes a dark world background with a bright light helps too:enter image description here

I hope this helps!

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  • $\begingroup$ TYSM! Just saw it and I'll try all these different ways! I can finally finish my job. $\endgroup$ – Jadon Tsang Aug 8 at 22:51
  • $\begingroup$ I have tried everything you told me to do, but it has not changed. When I changed it to cycles, it just became more blurry. When I changed the material it stayed the same. I changed the roughness and nothing changed. I did all of these together and it doesn't even it was just really dark. Thanks for trying to help though. $\endgroup$ – Jadon Tsang Aug 9 at 2:30
  • $\begingroup$ Interesting. Could you give a link to the .blend file? I want to work with it. $\endgroup$ – Nate_Sycro27 Aug 9 at 23:02
  • $\begingroup$ How would I do that? $\endgroup$ – Jadon Tsang Aug 9 at 23:51
  • $\begingroup$ Simply upload it to blend-exchange.giantcowfilms.com, and copy-paste the link provided into your question. $\endgroup$ – Nate_Sycro27 Aug 10 at 1:45

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