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I render my sim ripper from the sims 4, then I put it into the blender, I use a sunlight, and when I see the results of the render, the shaadow is broken, ugly. it's been almost 1 year I don't know how to fix it, I hope you can help me, thank you

enter image description here


https://blend-exchange.giantcowfilms.com/b/kdeyXJqk/

this link, i upload file blend

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This is a common problem with smooth-shaded, low-polygon-count models. It is caused by mismatching of the true shape of the polygonal model and the smoothed normals.

Here are three solutions:

1. Soften the lighting.

Increasing the size of the light will:

✔ Preserve the polygon count.
✔ Preserve the shader realism.
✖ Alter the look of the render.

2. Adjust the shadow termination.*

Adjusting the shadow termination offset will:

✔ Preserve the polygon count.
✖ Alter the shader realism.
✔ Preserve the look of the render.

3. Subdivide the geometry.

Subdividing the geometry will:

✖ Alter the polygon count.
✔ Preserve the shader realism.
✔ Preserve the look of the render.

* Blender 2.9+ Cycles only

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  • $\begingroup$ do you have video tutorial? $\endgroup$
    – Rafi Akmal
    Commented Aug 6, 2020 at 6:24
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    $\begingroup$ @RafiAkmal I don't. I can tell you that the shadow termination setting is in the object tab in the latest builds when using Cycles to render. $\endgroup$
    – HISEROD
    Commented Aug 6, 2020 at 7:21
  • $\begingroup$ can you give me screenshoot? i usee blender 2.82 $\endgroup$
    – Rafi Akmal
    Commented Aug 6, 2020 at 9:14
  • $\begingroup$ @RafiAkmal You must download version 2.90 or later to have the feature. There is a video that covers this now. youtube.com/watch?v=6Vq_i7KqQlI&t=124s (video uploaded Aug 7) $\endgroup$
    – HISEROD
    Commented Aug 9, 2020 at 21:14

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