I have a particle simulation in Houdini that I'd like to import into blender. The particle simulation has instanced objects on every particle in Houdini, so I've tried just exporting it from there as an alembic, but when importing, Blender treats every particle as a separate object (which is in no way ideal for what I'm doing). Ideally I'd like to just have all the geometry from the alembic imported as a single object in Blender. Can it be done this way in blender? William

  • $\begingroup$ You could use dupliverts and mesh sequence cache modifier to bring a Houdini system into blender. It wouldn't really be a single object, although instances in blender are usually fairly efficient. $\endgroup$
    – Timaroberts
    Aug 4, 2020 at 14:22

1 Answer 1


Use an Add node at the end of your Houdini grain or particle sim and then in the third tab check Add Particle System*,.

When you render it out as an alembic Blender should read it as an object.


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