As far as I'm aware, the Hook Modifier (when a mesh is used as the controller object) only uses the transformations of the mesh rather than its geometry. I want another mesh's vertices to be hooked to the controller object's vertices (think point A' of the other mesh is the same location as point A of the controller mesh). Is there a way to do this with the Hook Modifier?
Note: I cannot combine the meshes because the controller mesh is involved in a cloth simulation and there seems to be no way to exclude certain faces from collision, so I had to separate the hooked mesh from the controller in order for it to not collide. As such, I want the vertices of the hooked object to hook to the controller object's vertices.