Can I make a force field that affects every object according to their mass, so that all objects accelerate at say 1 m/s^2, is that possible in blender? If not possible via UI is it possible via scripting or animation nodes?

  • $\begingroup$ Isn't that what gravity does? $\endgroup$ Commented Aug 4, 2020 at 6:31
  • $\begingroup$ Right but gravity is very limited, it can only be in one direction for every scene and must be applied to all objects for every scene, I can't exclude an rigid body from gravity for example. $\endgroup$
    – moamen
    Commented Aug 4, 2020 at 9:11


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