I’ve had a long week and I’m exhausted. Been watching hours and hours of tutorials. Probably not enough on rigging. I’m struggling with this.
Even once the spikes were joined with the rest of the mesh they wouldn't move in Pose Mode. I added bones for the spikes (tried with them separate from the rest of the armature. Didn't work, so I tried connecting them to the spine). I select the mesh spikes and then select the Meta-Rig: Parent -> With Automatic Weights. I also tried joining the spikes to the body mesh.
When I move the Meta-Rig around in Pose Mode, the spikes don’t move with everything—the armature bones move, but the mesh spikes stretch and deform. I don't want to animate the spikes, just need them to move with the body; they protrude from the character's back. What am I doing wrong here?