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i am trying to combine tiled textures of edited peach castle from Mario 64. H read i need to bake it, so i tried built in bake, but some parts become black. I also tried principled bake addon, but it exports only 1 texture somewhy. Am I making mistake somewhere ? or is there some another possible way ? here is download of my blend file. here is how the texture tiles look like:enter image description here

Principled baking

Built in baking in blender

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hello is so easy just follow this steps:

1- add a mix node for your images you want to mix, and plug it to principled shader.

2- set the render sampling to 1 , and tile size to the size of your image.

3- set the bake option to diffuse, and uncheck direct and indirect, and choose a margin size (i recommend 1024px= 4px, 2048 px = 8 px, 4096px = 16px).

4- and then bake your image it should take a few seconds...also if your textures/materials are not in the same uv map it wont bake properly... enter image description here enter image description here enter image description here enter image description here enter image description here

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