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I am wanting to create a UV map that will cause my texture to stretch to my favor. I want to unwrap a circle so that it's a rectangular strip.

If I can unwrap it into a rectangular strip, I can make a texture by drawing some straight lines. Then, I think when I apply the texture onto the object, it will result with the lines being stretched and following the curve of the circle mesh. How can I unwrap the circle this way?

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  • $\begingroup$ What do you mean by "to my favor"? $\endgroup$ – susu Aug 1 at 18:31
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If you keep an edge loop close to the center you can easily do what you want with an Unwrap > Follow Active Quad (you just need to select the whole ring then shift select a last face at the end to make it active). Then unwrap the center and place it wherever you want on your texture.

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  • $\begingroup$ and your central circle can be as small as you want ;) $\endgroup$ – moonboots Aug 1 at 19:06

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