I am wanting to create a UV map that will cause my texture to stretch to my favor. I want to unwrap a circle so that it's a rectangular strip.

If I can unwrap it into a rectangular strip, I can make a texture by drawing some straight lines. Then, I think when I apply the texture onto the object, it will result with the lines being stretched and following the curve of the circle mesh. How can I unwrap the circle this way?

  • 1
    $\begingroup$ What do you mean by "to my favor"? $\endgroup$
    – susu
    Aug 1, 2020 at 18:31

1 Answer 1


If you keep an edge loop close to the center you can easily do what you want with an Unwrap > Follow Active Quad (you just need to select the whole ring then shift select a last face at the end to make it active). Then unwrap the center and place it wherever you want on your texture.

enter image description here enter image description here

  • $\begingroup$ and your central circle can be as small as you want ;) $\endgroup$
    – moonboots
    Aug 1, 2020 at 19:06

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.